To be honest though, the graphical side of things are entirely moot. It’s most certainly a visually imaginative game and even rather sumptuous in parts, but it’s not a massive step up from the previous games or compared to other titles in recent years. However, if you are expecting a graphical powerhouse, then Bayonetta 3 may disappoint. This is a very good continuation of that though, and builds out on what we’ve had before. In that regard, I still hold the first game as being the best, as it really did break new ground in a game design sense. The latter is an important point Bayonetta 3 is most certainly a functional extension of the games that have preceded it and not entirely new. Much of that will hold you in good stead for this game, and when the layers are added on you will at least understand what is being built upon. That is certainly no bad thing, but if you are new to the Bayonetta games then I strongly suggest you watch Saurian’s system guide for the first Bayonetta. In that regard, Bayonetta 3 more than ever feels like a game made by game designers for other game designers. There is very little in the way of guidance on how to really excel or even learn how the game operates. While we are at the third game in the series by this point, it’s fair that this game is being targeted at those who are familiar with how the whole combat setup works. Summoning demons is now a big part of the combo setup.
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